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Welcome to the Battle Tower!

Here you may conduct battles against other trainers. Before battling, it is recommended you read through the information tab, as it contains much important information pertaining to the battle system on GPXPlus.

How does this work?

If you've ever played any handheld, main series Pokémon game ever, you already know the basics to the battle system here on GPXPlus. The basics are all mostly the same or similar, with a few important differences here and there that you need to watch out for.

To start a battle, follow the directions in the "Start a battle" tab. Once you're in a battle with another user, you'll need to choose either three or six Pokémon to be used in the battle, from your selection of Pokémon that are stored in the Battle Tower. In battle, you may attack with any of your Pokémon's four attacks, or you may switch to another Pokémon, though there are no items that may be used.

Someone used a Legendary/a Novelty Pokémon! That's so unfair!!1!

No, it isn't. Beyond the unique typings that certain Legendaries or Novelties offer, they don't have any advantage over normal Pokémon. Read the section entitled "How are stats determined?" for more info.

Someone used a team of all level 25 Pokémon against my team of all level 1 Pokémon and defeated me! That's so unfair!11!

No, it isn't. Statistics are consistent across each entire level bracket, meaning, your team's statistics will remain the same from level 1 all the way through to level 25, and again from level 26 to 50, and so on. Read the section entitled "How are stats determined?" for more info.

Do all types work the same here?

For the most part, yes.

First, any attack that would in-game be ineffective (such as Electric attacks against Ground types) will now do 1/4 the normal damage (that is to say, half of the regular "not very effective" damage).

Beyond this, for balance reasons, since typing plays a much more important role in this battle system than in-game, Normal attacks will be super-effective against Ghost types, as opposed to having no effect. On top of this, the battle system on GPX takes cues from the first generation of games, in which Poison is super-effective against Bug types.

For a full run-down of type effectiveness, consult the following table:


Attacker
bug dark dragon electric fighting fire flying ghost grass ground ice normal poison psychic rock steel water
D
e
f
e
n
d
e
r
bug ×1 ×1 ×1 ×1 ×1/2 ×2 ×2 ×1 ×1/2 ×1/2 ×1 ×1 ×2 ×1 ×2 ×1 ×1
dark ×2 ×1/2 ×1 ×1 ×2 ×1 ×1 ×1/2 ×1 ×1 ×1 ×1 ×1 ×1/4 ×1 ×1 ×1
dragon ×1 ×1 ×2 ×1/2 ×1 ×1/2 ×1 ×1 ×1/2 ×1 ×2 ×1 ×1 ×1 ×1 ×1 ×1/2
electric ×1 ×1 ×1 ×1/2 ×1 ×1 ×1/2 ×1 ×1 ×2 ×1 ×1 ×1 ×1 ×1 ×1/2 ×1
fighting ×1/2 ×1/2 ×1 ×1 ×1 ×1 ×2 ×1 ×1 ×1 ×1 ×1 ×1 ×2 ×1/2 ×1 ×1
fire ×1/2 ×1 ×1 ×1 ×1 ×1/2 ×1 ×1 ×1/2 ×2 ×1/2 ×1 ×1 ×1 ×2 ×1/2 ×2
flying ×1/2 ×1 ×1 ×2 ×1/2 ×1 ×1 ×1 ×1/2 ×1/4 ×2 ×1 ×1 ×1 ×2 ×1 ×1
ghost ×1/2 ×2 ×1 ×1 ×1/4 ×1 ×1 ×2 ×1 ×1 ×1 ×2 ×1/2 ×1 ×1 ×1 ×1
grass ×2 ×1 ×1 ×1/2 ×1 ×2 ×2 ×1 ×1/2 ×1/2 ×2 ×1 ×2 ×1 ×1 ×1 ×1/2
ground ×1 ×1 ×1 ×1/4 ×1 ×1 ×1 ×1 ×2 ×1 ×2 ×1 ×1/2 ×1 ×1/2 ×1 ×2
ice ×1 ×1 ×1 ×1 ×2 ×2 ×1 ×1 ×1 ×1 ×1/2 ×1 ×1 ×1 ×2 ×2 ×1
normal ×1 ×1 ×1 ×1 ×2 ×1 ×1 ×1/4 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1
poison ×1/2 ×1 ×1 ×1 ×1/2 ×1 ×1 ×1 ×1/2 ×2 ×1 ×1 ×1/2 ×2 ×1 ×1 ×1
psychic ×2 ×2 ×1 ×1 ×1/2 ×1 ×1 ×2 ×1 ×1 ×1 ×1 ×1 ×1/2 ×1 ×1 ×1
rock ×1 ×1 ×1 ×1 ×2 ×1/2 ×1/2 ×1 ×2 ×2 ×1 ×1/2 ×1/2 ×1 ×1 ×2 ×2
steel ×1/2 ×1/2 ×1/2 ×1 ×2 ×2 ×1/2 ×1/2 ×1/2 ×2 ×1/2 ×1/2 ×1/4 ×1/2 ×1/2 ×1/2 ×1
water ×1 ×1 ×1 ×2 ×1 ×1/2 ×1 ×1 ×2 ×1 ×1/2 ×1 ×1 ×1 ×1 ×1/2 ×1/2

How do my Pokémon learn attacks?

Attacks aren't learnt here in the traditional way you'd expect from handheld Pokémon games, and the attack system is much simpler. Rather than having a list of attacks that Pokémon can learn via leveling up, breeding, TMs/HMs/tutors, and so on, attacks are assigned based on the Pokémon's typing.

For every type, on GPXPlus, there are four attacks - two physical, and two special, one of which of each is classified as "strong," and one of which of each is classified as "weak." All strong attacks, regardless of what power they and effects they may have in the canon games will have the same power and effects (none), and the same applies for all weak attacks.

Pokémon with only one type have access to all four attacks for their one type - both special and both physical, and both strong and both weak. Pokémon with two types, on the other hand, have access to all four weak attacks from their two types.

In addition to the four base elemental attacks that every Pokémon has access to, there is a list of attack for raising and lowering statistics, as well as various other effects, that every Pokémon has access to, and Pokémon can also acquire both weak attacks of any type that is not super effective against them by holding that type's "Gem" item.

Attacks also don't have PP here, but rather, a Pokémon will have one PP score shared by all attacks. This PP score, however, is only used by "strong" attacks, meaning that "weak" attacks can be used an unlimited number of times. Any Pokémon can use any of its "strong" attacks a combined total of 3 times in a battle.

Attacks (as well as hold items) can be managed via the "Attacks & hold items" option in the Pokémon's options dropdown.

Nature Boosts Lowers
Adamant Attack Sp. Attack
Bashful -- --
Bold Defence Attack
Brave Attack Speed
Calm Sp. Defence Attack
Careful Sp. Defence Sp. Attack
Docile -- --
Gentle Sp. Defence Defence
Hardy -- --
Hasty Speed Defence
Impish Defence Sp. Attack
Jolly Speed Sp. Attack
Lax Defence Sp. Defence
Lonely Attack Defence
Mild Sp. Attack Defence
Modest Sp. Attack Attack
Naive Speed Sp. Defence
Naughty Attack Sp. Defence
Quiet Sp. Attack Speed
Quirky -- --
Rash Sp. Attack Sp. Defence
Relaxed Defence Speed
Sassy Sp. Defence Speed
Serious -- --
Timid Speed Attack

How are stats determined?

The formulae for determining stats are almost the exact same here as they are in-game, with one minor difference pertaining to how levels are handled. On GPXPlus, stats are consistent across a large range of levels, corresponding to the four level settings you'll see in the "Start a battle" tab. That is to say, a Pokémon will have the same stats from level 1-25, and then from 26-50, and then from 51-75, and finally from 76-100.

Pokémon base stats are derived where possible from the in-game ones (Novelty Pokémon stats are completely made up, for obvious reasons), however rather than leaving every Pokémon with a different base stat total, we've normalised these totals so that every Pokémon has the same amount of base stat points. All fully evolved Pokémon, Legendaries and Novelties included, with the sole exception of Arceus (which has a base stat total of 720) have a base stat total of 600; all first-stage Pokémon have a total of 300, and all middle evolutions in a three-stage evolution (such as Wartortle or Chansey) have 450 in total. This means that Legendaries and Novelties (with exception to Arceus) have no advantage over other fully-evolved Pokémon.

Note that there are no EVs (Effort Values) on GPXPlus, though there are IVs (Individual Values), which are randomly determined from 0-31 when an egg is created. These are a base value specific to that Pokémon that are added to each stat, functioning exactly as they do in-game. Natures are also present, and function the exact same as they do in-game, boosting one stat and lowering another. For a full run-down of which stats are affected by which nature, consult the following table to the right:

There are presently no ways of changing either IVs or Natures.

What rewards are there for battles?

Rewards from battles depend on whether it's an NPC battle or a PVP battle, as well as how many Pokémon each of the other player each player defeats.

Whether you win or lose the battle, both players have the ability to earn some points and EXP, though certain conditions may prevent the loser from doing so.

In PVP battles, you'll gain a certain number of points and EXP for each Pokémon you defeat. This means that if you don't defeat any, you won't gain any points or EXP. The winner will always gain more than the loser. For every "idle strike" you have, your rewards will also be reduced by 1/3 (read the next section, entitled "What happens if my opponent goes idle?" for more info).

In NPC battles, however, the amount of points and EXP you gain depends on which trainer you're facing. Some trainers will also reward you with an item for defeating them. If you lose, however, you won't earn any points.

Note that your Pokémon will never gain enough EXP to push them up to the next level bracket. This means that if you're entering in the level 26-50 bracket, for example, you'll never be able to level up beyond level 50.

What happens if my opponent goes idle?

For idling in battle that has already started (in other words, where both trainers have already chosen their Pokémon), there's a "three strikes and you're out" policy. If, when one player has already selected their action, a player takes over five minutes to make a move, an appropriate action will be automagically chosen for them, within a certain margin of error. On the third time this happens, however, they'll automagically lose the battle. For every "strike" you get, your rewards from the battle will also be reduced by one third (meaning, for losing a battle in this manner, you won't get any rewards).

There is no penalty for how long you take to select your Pokémon, or to respond to a challenge, however - if your opponent is taking too long, you're free to cancel an unstarted battle at almost any point.

Are there status, ablilties, hold items, or battle items here?

There are Hold Items that you may equip on your Pokémon, however there are no status effects, or abilities. Note that the set of items called "Battle Items" are for use in the Vs. Seeker exclusively - the ones called "Hold Items" are used in the Battle Tower, however. Hold Items can be acquired as prizes for winning certain NPC battles in the Battle Tower, as well as from certain Achievements, and can be equipped via the "Attacks & hold items" option in a Pokémon's options dropdown.

Is this connected with the Vs. Seeker at all?

No, the Vs. Seeker is a completely separate and independant feature. In the Vs. Seeker, Pokémon are placed in random, one-on-one battles. This section here is for live battles, akin to the canon RPG games'.

You presently have no active battles! Why don't you go start one?

Basic things you should be aware of that we have the right to enforce. Subject to change at any time.

  1. No constantly bailing out on battles when you're about to lose
  2. No constantly taking forever to make a move (basically somebody who stalls making a move once every almost 30 minutes)
  3. No flaming/threatening or putting down other players (this should include somebody acting like a jerk when they win, that's a put-down)
  4. No calling out people publicly (basically stuff like "oh so-and-so did blah blah blah" posted on the forums)
  5. No revealing other peoples' Battle Pokemon without their consent
  6. No abusing the battling system by having your friends win/lose to benefit them/you


If someone harasses/insults you or a friend, in regards to a battle, know that you have every right to report them by either using the Report User link on their GPX profile or simply PMing a moderator about the incident.
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